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Aurelius Protocol: Genre Puzzle NEVER List
- NEVER punish experimentation; strictly provide Undo/Reset functionality to allow risk-free hypothesis testing.
- NEVER require pixel-perfect input for logic puzzles; strictly use Grid Snapping or large, forgiving hitboxes.
- NEVER allow undetected Soft-Locks (unsolvable states); strictly notify the player or provide immediate backtracking.
- NEVER hide the rules of the world; strictly ensure visual feedback is instant and unambiguous (e.g., powered wires must glow).
- NEVER skip the Non-Verbal Tutorial phase; strictly introduce mechanics in isolation before combining them.
- NEVER use floating-point numbers (
Vector2) for grid coordinates; strictly use Vector2i to prevent precision drift.
- NEVER use
_process() for grid-state or win-condition validation; strictly trigger checks only when a piece moves.
- NEVER rely on the
SceneTree structure as the source of truth; strictly maintain grid data in a separate script/dictionary.
- NEVER modify a Dictionary or Array size while iterating over it; strictly use a copy or a separate queue for modifications.
- NEVER calculate heavy recursive solvers in
_process(); strictly cache results or use threaded workers for solve-checks.
- NEVER ignore diagonal rules in pathfinding; strictly configure
AStarGrid2D.diagonal_mode correctly.
- NEVER program custom command history queues manually; strictly use Godot's built-in UndoRedo system for reliability.
- NEVER intermingle "do" and "undo" logic in the same function; strictly maintain separation for predictable rollbacks.
- NEVER use exact floating-point equality (==); strictly use
is_equal_approx() for spatial constraints.
- NEVER use
load() for resetting large rooms dynamically; strictly use ResourceLoader.load_threaded_request().
- NEVER leave Tween objects unreferenced; strictly kill active tweens before starting new movement on the same object.
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GDSkills research links (agents)
Official docs:
- https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html
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Related skills:
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-genre-puzzle/SKILL.md — domain skill owning this never-list sector
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-monte-carlo-balancer/SKILL.md — simulate balance impact of structural fixes
Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md
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