All skills
thedivergentai avatar

/godot-auditor

@57c9225

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-auditor

This session only. Nothing lands on disk.

referencescategoriesproject-templates.md

≈510 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Aurelius Protocol: Project Templates NEVER List

  • NEVER hardcode scene paths — get_tree().change_scene_to_file("res://levels/level_1.tscn") in 20 places? Nightmare refactoring. Use AutoLoad + constants OR scene registry.
  • NEVER skip .gdignore for asset folders — Designer internal project files should never be imported into res:// directly.
  • NEVER use get_tree().paused without groups — Pausing entire tree = pause menu freezes. Use process mode PROCESS_MODE_ALWAYS on UI.
  • NEVER skip virtual lifecycle hooks — In base classes, always provide _initialize_X() hooks instead of just _ready() to allow child overrides without breaking parents.
  • NEVER rely on monolithic "God" singletons — Decouple systems using a Signal Bus or Subsystem Locator.
  • NEVER skip Input.MOUSE_MODE_CAPTURED in FPS — Set in player _ready() to ensure focus.
  • NEVER use floating point constants for UI layout — Leads to drift. Use anchors and containers.
  • NEVER ignore i18n Translation Context — "Lead" (Metal) vs "Lead" (Action). Strictly use contexts in translate().
  • NEVER load massive levels synchronously — Causes frame freezes. Strictly use ResourceLoader.load_threaded_request().
  • NEVER copy-paste templates as-is — Using platformer template for RPG? Leads to debt. UNDERSTAND the structure, then adapt.
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-project-templates/SKILL.md — domain skill owning this never-list sector - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md -->

Source: SKILL.md on GitHub

No alerts16d3 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill is a comprehensive Godot 4.7 project auditor that statically analyzes GDScript code and project memory metrics. No malicious behavior or security risks were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-auditor