≈510 tokens on demand. Your agent reads this file only when SKILL.md points to it.
Aurelius Protocol: Project Templates NEVER List
- NEVER hardcode scene paths —
get_tree().change_scene_to_file("res://levels/level_1.tscn") in 20 places? Nightmare refactoring. Use AutoLoad + constants OR scene registry.
- NEVER skip .gdignore for asset folders — Designer internal project files should never be imported into res:// directly.
- NEVER use
get_tree().paused without groups — Pausing entire tree = pause menu freezes. Use process mode PROCESS_MODE_ALWAYS on UI.
- NEVER skip virtual lifecycle hooks — In base classes, always provide
_initialize_X() hooks instead of just _ready() to allow child overrides without breaking parents.
- NEVER rely on monolithic "God" singletons — Decouple systems using a Signal Bus or Subsystem Locator.
- NEVER skip Input.MOUSE_MODE_CAPTURED in FPS — Set in player
_ready() to ensure focus.
- NEVER use floating point constants for UI layout — Leads to drift. Use anchors and containers.
- NEVER ignore i18n Translation Context — "Lead" (Metal) vs "Lead" (Action). Strictly use contexts in
translate().
- NEVER load massive levels synchronously — Causes frame freezes. Strictly use
ResourceLoader.load_threaded_request().
- NEVER copy-paste templates as-is — Using platformer template for RPG? Leads to debt. UNDERSTAND the structure, then adapt.
<!--
GDSkills research links (agents)
Official docs:
- https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html
- https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html
Related skills:
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-project-templates/SKILL.md — domain skill owning this never-list sector
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite
Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md
-->