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/godot-auditor

@57c9225

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-auditor

This session only. Nothing lands on disk.

referencescategoriesgenre-educational.md

≈709 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Aurelius Protocol: Genre Educational NEVER List

  • NEVER punish failure with a "Game Over"; strictly use "Try Again" or Contextual Hints to ensure a safe, encouraging learning environment.
  • NEVER separate learning from gameplay ("Chocolate-covered broccoli"); strictly ensure the mechanic IS the learning (e.g., math-based trajectory calc).
  • NEVER use walls of text for instructions; strictly use Show, Don't Tell methods: interactive diagrams, non-verbal tutorials, or 3-second looping GIFs.
  • NEVER skip Spaced Repetition logic; strictly ensure successfully answered questions reappear at increasing intervals to verify long-term retention.
  • NEVER focus on failure; strictly prominently display Mastery %, XP Bars, and Skill Trees to motivate through visible progress.
  • NEVER use static difficulty; strictly implement Adaptive Scaling to maintain the "Flow State" (target ~70% success rate).
  • NEVER hardcode text into UI; strictly use Translation Keys (PO files) for internationalization and classroom localized support.
  • NEVER force TTS without user consent; strictly provide an in-game toggle and respect OS-level screen reader settings.
  • NEVER use absolute pixel positioning; strictly use the Anchoring & Container system for responsive scaling across tablets and classroom laptops.
  • NEVER perform heavy data grading on the main thread; strictly use WorkerThreadPool to prevent UI freezes during automated assessments.
  • NEVER forget to handle IME updates; strictly monitor NOTIFICATION_OS_IME_UPDATE for complex character input support (e.g., East Asian).
  • NEVER ignore mouse_filter on overlays; strictly set to PASS to prevent invisible containers from silently consuming clicks.
  • NEVER update static strings in _process(); strictly update labels ONLY on state change events to save mobile/tablet battery.
  • NEVER embed sensitive database credentials in exports; strictly use Environment Variables or proxy APIs for student data security.
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-genre-educational/SKILL.md — domain skill owning this never-list sector - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-monte-carlo-balancer/SKILL.md — simulate balance impact of structural fixes Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md -->

Source: SKILL.md on GitHub

No alerts16d3 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill is a comprehensive Godot 4.7 project auditor that statically analyzes GDScript code and project memory metrics. No malicious behavior or security risks were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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