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Aurelius Protocol: Genre Idle Clicker NEVER List
- NEVER use standard floats for currency; strictly implement a BigNumber (Mantissa/Exponent) system (e.g.,
1.5e300) to prevent INF crashes at 1e308.
- NEVER use
Timer nodes for revenue generation; strictly use a manual accumulator in _process(delta) to prevent drift during frame fluctuations.
- NEVER hardcode generator costs or growth; strictly use an exponential formula:
Cost = BasePrice * pow(GrowthFactor, OwnedCount) (industry standard 1.15x).
- NEVER evaluate exact float equality (
==); strictly use is_equal_approx() or >= to prevent "stuck" progress due to precision loss.
- NEVER parse scientific notation strings with
to_int(); strictly use to_float() or a dedicated BigNumber parser.
- NEVER update all UI labels every frame; strictly use Signals to update labels ONLY when values change, or throttle updates to 10 FPS.
- NEVER ignore Low Processor Usage Mode for mobile; strictly enable
OS.low_processor_usage_mode = true to preserve battery life.
- NEVER instantiate/delete hundreds of text nodes per second; strictly use Object Pooling or
MultiMeshInstance for click-feedback.
- NEVER update massive logs by modifying the
text property; strictly use append_text() to prevent main thread blocking.
- NEVER ignore Offline Progress; strictly calculate
seconds_offline * total_revenue using system UNIX timestamps (Time.get_unix_time_from_system()).
- NEVER make the "Prestige" reset feel like a loss; strictly provide a global multiplier that makes the next run significantly faster (2-5x).
- NEVER calculate offline time using
Time.get_ticks_msec(); strictly use Persistent UNIX timestamps as ticks reset on app restart.
- NEVER use Node hierarchies for raw data; strictly use
RefCounted or Resource objects for lightweight, serializable logic.
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Official docs:
- https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html
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Related skills:
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-genre-idle-clicker/SKILL.md — domain skill owning this never-list sector
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite
- https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-monte-carlo-balancer/SKILL.md — simulate balance impact of structural fixes
Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md
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