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/godot-auditor

@57c9225

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-auditor

This session only. Nothing lands on disk.

referencescategoriesui-rich-text.md

≈486 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Aurelius Protocol: Ui Rich Text NEVER List

  • NEVER use complex BBCode in tight loops — Parsing a 10,000 character string with 500 tags every frame will tank performance. Cache your formatted strings.
  • NEVER forget to register Custom Effects — Writing the script isn't enough. You MUST add the instance to RichTextLabel.custom_effects list via Inspector or install_effect().
  • NEVER use absolute pixel sizes in [img] — [img width=128] fails on higher resolutions. Use rich_text_image_scaler.gd to sync with line height.
  • NEVER use [url] without visual feedback — If the text doesn't change color on hover or the cursor doesn't change, players won't know it's clickable. Use rich_text_hover_reactive.gd.
  • NEVER perform heavy logic inside meta_clicked — This signal is on the Main Thread. Use it to emit a command and handle processing asynchronously if needed.
  • NEVER use visible_ratio for pausing typewriter — visible_ratio is unreliable for per-character logic. Use visible_characters and explicit character indexing (rich_text_typewriter_controller.gd).
  • NEVER allow unfiltered user input in Chat Labels — A user could type [img]huge_image_path[/img] or [color=transparent] to break your UI. ALWAYS use rich_text_bbcode_sanitizer.gd.
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html - https://docs.godotengine.org/en/stable/tutorials/performance/cpu_optimization.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-rich-text/SKILL.md — domain skill owning this never-list sector - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md -->

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The skill is a comprehensive Godot 4.7 project auditor that statically analyzes GDScript code and project memory metrics. No malicious behavior or security risks were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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