All skills
thedivergentai avatar

/godot-auditor

@57c9225

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-auditor

This session only. Nothing lands on disk.

referencescategoriestesting-patterns.md

≈592 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Aurelius Protocol: Testing Patterns NEVER List

  • NEVER test implementation details — assert_eq(player._internal_state, 5)? Private variables = brittle tests. Test PUBLIC behavior, not internals [20].
  • NEVER share state between tests — Test 1 modifies global variable, test 2 assumes clean state? Flaky tests. Use before_each() for fresh setup [21].
  • NEVER use sleep() for timing — await get_tree().create_timer(1.0).timeout in tests? Slow + unreliable. Use GUT's wait_seconds() OR manual frame stepping [22].
  • NEVER skip cleanup in after_each() — Test spawns 100 nodes, doesn't free? Memory leak + slow test suite. ALWAYS free nodes in after_each() [23].
  • NEVER test randomness without seeding — randi() in test = non-deterministic failure. Use seed(12345) for repeatable tests [24].
  • NEVER forget to watch signals — assert_signal_emitted(obj, "died") without watch_signals? Fails silently. MUST call watch_signals(obj) first [25].
  • NEVER perform tests without an explicit "Definition of Done" — Vague tests like assert_true(true) provide zero value. Every test should verify a specific requirement.
  • NEVER rely on editor-only features for CI/CD tests — Headless environments lack Viewports. Ensure tests are headless-compatible.
  • NEVER ignore the cost of "Integration Tests" — Testing a whole level is slow. Favor narrow Unit Tests for logic and small Scene Tests for interaction.
  • NEVER hardcode file paths in tests — Use Path constants or project-relative strings. If a resource directory moves, your suite shouldn't break.
  • NEVER test third-party plugins — Trust the library; test YOUR integration of it.
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/warning_system.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-testing-patterns/SKILL.md — domain skill owning this never-list sector - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-debugging-profiling/SKILL.md — measure alleged slop before rewrite Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md -->

Source: SKILL.md on GitHub

No alerts16d3 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The skill is a comprehensive Godot 4.7 project auditor that statically analyzes GDScript code and project memory metrics. No malicious behavior or security risks were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-auditor