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/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencesadapt-mobile-to-desktop.md

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Migration notes: godot-adapt-mobile-to-desktop

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Mesh compression upgrade particularly affects mobile bandwidth — plan mesh upgrade dialog carefully.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Android permissions are not auto-requested — use OS.request_permission + MainLoop.on_request_permissions_result.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Android sensors off by default for exports that relied on them.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • C# Android export requires .NET 9 (other platforms still .NET 8+).
  • EditorExportPlatform.get_forced_export_files gains optional preset.
  • add_property_info validates keys more loudly.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Mobile renderer glow rewrite looks different — retune Environment.
  • Android export template source layout matches Android Studio (src/main/java/...) — update custom Java patches.
  • EditorExportPreset.get_script_export_mode returns enum type.
  • New project defaults: D3D12 on Windows; Jolt for 3D physics — document for templates.
  • MeshInstance3D.skeleton default is empty NodePath — enable compatibility setting if old parent-skeleton behavior needed.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Prefer built-in virtual joystick over third-party touch plugins where possible.
  • Asset Library workflow → Asset Store in editor — update docs/tooling that pointed at old Asset Library UX.
  • EditorSceneFormatImporter import constants live under ImportFlags enum.
  • New project stretch defaults canvas_items + expand.
  • Sky reflection roughness_layers default restored toward 8.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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