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/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencesplatform-vr.md

≈1k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-platform-vr

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

3.x → 4.0

Official: Upgrading from Godot 3 to Godot 4

  • Entire ARVR* → XR* rename set (auto in converter).
  • XRPositionalTracker name/type getters renamed (get_tracker_name, …).
  • Re-test OpenXR/WebXR interfaces on 4.0+; do not assume 3.x ARVRServer code paths.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • RenderingServer.global_shader_parameter_get_list() returns Array[StringName].
  • RenderingDevice.draw_list_begin() storage_textures typed as Array[RID].

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • XRInterface.environment_blend_mode added (C#: EnvironmentBlendModeEnum) — update passthrough/mixed-reality samples.
  • Mesh format upgrade — run Project → Tools → Upgrade Mesh Surfaces before shipping OpenXR builds.
  • RenderingDevice BarrierMask enum values changed — rebuild custom RD/XR compositor extensions.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • WebXRInterface.get_input_source_tracker() → XRControllerTracker; XRServer.get_tracker() → XRTracker.
  • Reverse Z depth buffer — audit custom XR shaders and post effects comparing depth.
  • Decal modulate now linear color space — retune passthrough UI overlays in world space.
  • RenderingDevice barrier/draw_list APIs simplified (post_barrier params removed).

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • RenderingDevice.draw_list_begin() signature overhauled — update low-level XR render plugins.
  • Shader default texture params use Texture / TextureLayered.
  • VisualShaderNodeVec4Constant output type → Vector4 — recreate VR UI visual shaders.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • OpenXRExtensionWrapperExtension → OpenXRExtensionWrapper in register APIs.
  • OpenXR editor types moved to editor assembly — wrap C# tooling with #if TOOLS.
  • GLTF/FBX Naming Version for non-joint skeleton nodes — reimport tracked avatars after upgrade.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • OpenXRExtensionWrapper extension hooks gain xr_version parameter.
  • MeshInstance3D.skeleton default empty NodePath — explicit skeleton paths in VR rig scenes.
  • Glow default blend Screen + brighter volumetric fog — retune VR comfort brightness.
  • New Windows projects default D3D12 — validate OpenXR PC runtime on target GPUs.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • OpenXRExtensionWrapper._on_register_metadata() gains interaction_profile_metadata.
  • OpenXRSpatialAnchorCapability.create_new_anchor() optional next parameter.
  • Texture2D.get_format() on base class — use when picking compression for stereo eye buffers.
  • AreaLight3D preferred for soft rectangular lights; HDR output available on major HMD host platforms.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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