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/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencessave-load-systems.md

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Migration notes: godot-save-load-systems

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

3.x → 4.0

Official: Upgrading from Godot 3 to Godot 4

  • File/Directory → FileAccess/DirAccess (often static APIs).
  • ResourceSaver.save argument order swapped (resource, path).
  • Time via Time singleton (not OS); JSON helpers differ from 3.x Dictionary.to_json patterns.
  • Keep save schema versioning separate from engine hops — still bump save version when fields change.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Scripted Object / typed Array binary serialization changed — round-trip all save Resource schemas.
  • Large PackedByteArray compact storage may not open in older editors — avoid downgrading save files.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • FileAccess.store_var() / store_buffer() return bool — handle write failures; never assume success.
  • @export_file Inspector values may store uid:// — resolve UIDs when loading designer-assigned default save paths.
  • Curve enforces configured min/max — remapping curves in save-slot metadata may clamp unexpectedly.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Resource.duplicate(true) deep-copies internal resources only — use duplicate_deep(DEEP_DUPLICATE_ALL) when cloning save templates with external sub-resources.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • TSCN unique node IDs on first 4.6 save — do not key saves on ephemeral node instance ids from .tscn order.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Packed array element assignment no longer invokes custom setters — typed-array save caches may stop emitting change signals.
  • Typed-return overrides must explicitly return — audit save-manager methods with typed returns.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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