All skills
thedivergentai avatar

/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencesgenre-platformer.md

≈685 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-genre-platformer

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • Area2D.priority type is int (was float) — audit hazard/trigger ordering on layered platforms.
  • PhysicsDirectSpaceState2D.collide_shape returns Array[Vector2] (was Array[PackedVector2Array]).
  • PathFollow2D.lookahead removed — update moving-platform path followers.
  • Viewports with physics picking auto-mark input handled — remove redundant manual pick forwarding on drop-through / hazard rays.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • TileMap layers → TileMapLayer nodes — migrate level chunks before relying on per-layer collision/z-order APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol break).

4.3 → 4.4

Official: Upgrading to Godot 4.4

No skill-relevant breaking changes for this hop.

4.4 → 4.5

Official: Upgrading to Godot 4.5

No skill-relevant breaking changes for this hop.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks (parallax glow, night levels).

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer.area_mask after opening in 4.7.
  • One-way collision direction is shape-relative — retune CollisionShape2D direction for angled platforms and drop-through handlers.
  • PhysicsServer2D.body_set_shape_as_one_way_collision adds optional direction (relative to shape).

Source: SKILL.md on GitHub

No alerts1mo3 checks · Risk SAFE
  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

  • Socket1mo

    No alerts

  • Snyk1mo

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-version-migration