All skills
thedivergentai avatar

/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencescomposition-apps.md

≈823 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-composition-apps

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • SubViewportContainer.mouse_filter must be STOP/PASS for embedded editor panes.
  • Object.get_meta_list() returns Array[StringName].
  • WorkerThreadPool.wait_for_task_completion() returns Error — handle failures in background import jobs.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • GraphEdit / GraphNode API moves (see dialogue graph notes) — update composable node-tool UIs.
  • NOTIFICATION_NODE_RECACHE_REQUESTED removed.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • auto_translate_mode inherit semantics — tool UI strings may need explicit locale nodes.
  • Binary serialization of custom Resource components changed — re-test saved workspace layouts.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • @export_file stores uid:// paths — component graphs referencing files by res:// string need UID resolution.
  • FileAccess.store_*() returns bool — check failures when persisting app layouts to user://.
  • Curve enforces min/max — remap animation curves used in UI tweens.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Resource.duplicate(true) deep-copies internal resources only — use duplicate_deep(DEEP_DUPLICATE_ALL) when cloning nested component trees.
  • ProjectSettings.add_property_info() stricter validation for plugin-declared settings.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • EditorFileDialog APIs moved to FileDialog — update @tool composition editors.
  • TSCN unique node IDs — first save after upgrade produces large diffs in tool scenes.
  • FileAccess.get_as_text() drops skip_cr parameter.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • New project stretch defaults canvas_items + expand — dockable tool UIs may need anchor pass.
  • Packed array element assignment no longer triggers property setter — reactive UI binding via typed arrays needs audit.
  • Typed-return overrides must explicitly return — fix @tool scripts with typed _get()/_set().
  • Control.accessibility_live enum — expose live regions in accessible tool palettes.

Source: SKILL.md on GitHub

No alerts1mo3 checks · Risk SAFE
  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

  • Socket1mo

    No alerts

  • Snyk1mo

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-version-migration