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/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencesgenre-visual-novel.md

≈913 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-genre-visual-novel

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • SubViewportContainer.mouse_filter must be STOP/PASS for input to reach SubViewports (character portrait layers).
  • Layered SubViewportContainers needing mouse input may need Area2D replacements.
  • RichTextLabel.push_list gains bullet; push_paragraph gains justification/tab_stops optionals.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • RichTextLabel.add_image gains key, pad, tooltip, size_in_percent optionals.
  • PopupMenu shortcut helpers gain allow_echo; clear gains free_submenus.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
  • Default font outline color is black (was white) — retune dialogue/nameplate themes.
  • auto_translate deprecated for Node auto_translate_mode (inherit semantics) — verify localized choice menus.
  • RichTextLabel.push_meta gains underline_mode.
  • AcceptDialog register/remove helpers take LineEdit/Button specifically.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • RichTextLabel.push_meta gains tooltip; set_table_column_expand gains shrink.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • add_image/update_image: size_in_percent replaced by width_in_percent and height_in_percent — set both for inline CG/sprite sizing.
  • CanvasItem/Font/TextLine draw APIs gain optional oversampling.
  • TreeItem.add_button gains alt_text (choice/history lists).

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks (title screens, dream sequences).
  • Control.grab_focus / has_focus gain hide-focus options — useful for auto-advance vs keyboard focus.
  • PopupMenu.submenu_popup_delay default 0.2 (was 0.3).

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer.area_mask after opening in 4.7.
  • width_in_percent/height_in_percent → width_unit/height_unit with RichTextLabel.ImageUnit — migrate inline CG/sprite tags.
  • ImageUpdateMask.UPDATE_WIDTH_IN_PERCENT → UPDATE_WIDTH_UNIT.
  • add_image/update_image width/height are float — NEVER pass bool percent flags.
  • CanvasItem no longer adds antialiasing feather that thickened lines — widen dialogue box strokes if borders looked bolder.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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