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/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencesai-navigation.md

≈825 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-ai-navigation

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • NavigationAgent2D/3D.set_velocity() removed — assign velocity property each physics frame for RVO avoidance.
  • time_horizon split into time_horizon_agents and time_horizon_obstacles — retune avoidance crowding separately for agents vs static obstacles.
  • NavigationAgent3D.agent_height_offset → path_height_offset; ignore_y removed — grep skill scripts for the old property name.
  • NavigationObstacle*.estimate_radius removed; get_rid() → get_agent_rid().
  • NavigationServer*.agent_set_callback() → agent_set_avoidance_callback(); legacy target-velocity / time-horizon server APIs split or removed.
  • PathFollow2D.lookahead removed — update 2D escort / patrol samples that follow baked paths.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • AStar2D/3D/Grid2D.get_*_path() gain allow_partial_path — enable when agents should move toward a unreachable target instead of failing.
  • NavigationRegion2D experimental avoidance props (avoidance_layers, constrain_avoidance, …) removed — use NavigationAgent2D RVO on agents instead of region-side avoidance.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • NavigationServer2D/3D.query_path() gains optional callback — use for async path requests without blocking the main thread.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Navigation regions update asynchronously by default (navigation/world/region_use_async_iterations) — wait a frame or poll before assuming rebaked navmesh is query-ready after geometry edits.
  • Navmesh merge order changed — edge merge errors may surface; tune merge_rasterizer_cell_scale and fix overlapping navmesh sources.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • AStar*.get_point_path() / get_id_path() return empty path when from_id is disabled/solid — treat empty as "no route" instead of error/null.

4.6 → 4.7

Official: Upgrading to Godot 4.7

No skill-relevant breaking changes for this hop.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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