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/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

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referencesparticles.md

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Migration notes: godot-particles

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

3.x → 4.0

Official: Upgrading from Godot 3 to Godot 4

  • Particles/Particles2D → GPUParticles3D/GPUParticles2D.
  • ParticlesMaterial → ParticleProcessMaterial; set_flag → set_particle_flag.
  • CPU particle flag enums renamed (PARTICLE_FLAG_*).
  • Re-author process material curves after convert.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • RenderingServer.global_shader_parameter_get_list / RD shader version lists return Array[StringName].
  • RenderingDevice.draw_list_begin storage_textures typed as Array[RID].

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Mesh format upgrade — run Project → Tools → Upgrade Mesh Surfaces before GPU particle meshes rely on legacy .mesh data.
  • ImporterMesh/MeshDataTool/SurfaceTool compression flag widths → uint64.
  • RenderingDevice BarrierMask enum values changed — update custom GPU particle compute barriers.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Reverse Z depth — update custom particle shaders comparing depth or using POSITION.z.
  • Decal modulate converted sRGB→linear — attached particle decal tints look different; rebalance color values.
  • RenderingDevice draw_list barrier API simplified (post_barrier params removed).
  • GPUParticles2D stutter when parented to fast physics bodies — prefer CPUParticles2D with fract_delta = true for high-speed 2D trails (behavioral; not an API rename).

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • CPUParticles2D/3D and GPUParticles2D/3D.restart() gain optional keep_seed — use for deterministic one-shot burst replay in VFX tests.
  • RenderingDevice.draw_list_begin signature overhauled — update custom GPU particle draw helpers.
  • Shader default texture parameter types use Texture / TextureLayered.
  • VisualShaderNodeVec4Constant input type → Vector4 — recreate vec4 constants in visual particle graphs.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • RenderingServer.instance_reset_physics_interpolation / instance_set_interpolated removed — drop physics-interpolation toggles on particle mesh instances.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Environment glow default blend mode Screen (brighter) — retune Environment.glow_* when particle bloom looks blown out.
  • Volumetric fog default blending brighter — reduce fog density/energy behind particle-heavy scenes.
  • New Windows projects default D3D12 driver — re-test GPU particles if switching render backends.
  • Sky reflection roughness_layers default 7 (was 8) — may shift lit particle specular in outdoor scenes.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • request_particles_process / particles_request_process_time gain process_time_residual — use when syncing one-shot bursts to gameplay clocks.
  • Texture2D.get_format() unified on base class — branch import/shader paths on format without casting to ImageTexture.
  • LinearToSRGB visual shader no longer clamps [0,1] on Mobile/Forward+ — HDR particle trails may need manual clamp in shader.

Source: SKILL.md on GitHub

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    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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