Migration notes: godot-platform-web
Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.
If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.
4.0 → 4.1
Official: Upgrading to Godot 4.1
No skill-relevant breaking changes for this hop.
4.1 → 4.2
Official: Upgrading to Godot 4.2
No skill-relevant breaking changes for this hop.
4.2 → 4.3
Official: Upgrading to Godot 4.3
SceneMultiplayerprotocol not wire-compatible with 4.2 — upgrade host and browser clients together.auto_translate→auto_translate_mode— verify localized WASM builds still translate HUD.
4.3 → 4.4
Official: Upgrading to Godot 4.4
No skill-relevant breaking changes for this hop.
4.4 → 4.5
Official: Upgrading to Godot 4.5
ProjectSettings.add_property_info()validates keys more loudly — fix custom web shell project settings.
4.5 → 4.6
Official: Upgrading to Godot 4.6
EditorExportPreset.get_script_export_mode()returns enum — update GitHub Pages / itch.io deploy scripts.- TSCN unique node IDs on first save — expect larger diffs in exported web project scenes.
4.6 → 4.7
Official: Upgrading to Godot 4.7
- New project stretch defaults
canvas_items+expand— retest responsive canvas in browser after upgrade. EditorSceneFormatImporterconstants underImportFlags— fix custom HTML5 export hooks if used.