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/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencescharacterbody-2d.md

≈725 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-characterbody-2d

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • Area2D.priority type is int (was float) — only affects custom-gravity / conveyor Area setups paired with CharacterBody controllers.
  • Viewports with physics picking enabled auto-mark InputEvents handled — adjust drop-through or click-to-move patterns if you relied on unhandled propagation through a physics viewport.
  • PathFollow2D.lookahead removed — update moving-platform path followers that CharacterBodies ride.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

No skill-relevant breaking changes for this hop.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Android motion sensors disabled by default — enable Project Settings → Input Devices → Sensors before mobile tilt/virtual-stick controllers drive CharacterBody input.

4.4 → 4.5

Official: Upgrading to Godot 4.5

No skill-relevant breaking changes for this hop.

4.5 → 4.6

Official: Upgrading to Godot 4.6

No skill-relevant breaking changes for this hop.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • PhysicsServer2D.body_set_shape_as_one_way_collision() direction is shape-relative — re-tune one-way platform drop-through; align platform collider rotation or pass explicit direction instead of assuming global up.
  • CollisionShape2D one-way collision direction follows shape orientation — verify tile and StaticBody one-ways still match movement normals after upgrade.
  • Mouse/keyboard device IDs are InputEvent.DEVICE_ID_MOUSE / InputEvent.DEVICE_ID_KEYBOARD (not 0) — update device-filtered input routing in controllers; joypads may legitimately use ID 0.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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