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/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencestweening.md

≈1.1k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-tweening

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • AnimationNode._process requires new test_only parameter; blend_input/blend_node gain optional test_only.
  • AnimationNodeStateMachinePlayback.get_travel_path returns Array[StringName].
  • PathFollow2D.lookahead removed.
  • SubViewportContainer.mouse_filter must be STOP/PASS for input to reach SubViewports.
  • Layered SubViewportContainers needing mouse input may need Area2D replacements.
  • CodeEdit.add_code_completion_option gains location; Tree edit_selected gains force_edit.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Many AnimationPlayer/AnimationTree APIs moved to AnimationMixer base.
  • method_call_mode → callback_mode_method; playback_process_mode/process_callback → callback_mode_process.
  • playback_active → active on mixer; AnimationTree.tree_root typed as AnimationRootNode.
  • AnimationPlayer.seek gains optional update_only.
  • PopupMenu shortcut helpers gain allow_echo; clear gains free_submenus.
  • GraphEdit: arrange_nodes_button_hidden → show_arrange_button; snap props renamed; get_zoom_hbox → get_menu_hbox.
  • GraphNode: large API move to GraphElement; connection query methods removed; comment/show_close removed.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Animation interpolate / track_find_key gain backward/limit options.
  • AnimationMixer._post_process_key_value object arg is uint64.
  • Skeleton3D.bone_pose_changed → skeleton_updated; BoneAttachment3D.on_bone_pose_update → on_skeleton_update.
  • Capture mode replaced; see Migrating Animations 4.0→4.3 article for blend/time semantics.
  • Default font outline color is black (was white).
  • auto_translate deprecated for Node auto_translate_mode (inherit semantics).
  • AcceptDialog register/remove helpers take LineEdit/Button specifically.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • GraphEdit.connect_node gains keep_alive; frame_rect_changed uses Rect2.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • CanvasItem/Font/TextLine draw APIs gain optional oversampling.
  • TreeItem.add_button gains alt_text.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • AnimationPlayer assigned_animation / autoplay / current_animation are StringName (C# binary break).
  • get_queue returns StringName[].
  • Control.grab_focus / has_focus gain hide-focus options.
  • FileDialog.add_filter gains mime_type; SplitContainer.clamp_split_offset gains priority_index.
  • EditorFileDialog file APIs moved onto FileDialog base; add_side_menu removed.
  • PopupMenu.submenu_popup_delay default 0.2 (was 0.3).

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Animation.length uses double metadata (C# impact).
  • AnimationNodeBlendSpace1D/2D.add_blend_point optional name.
  • LookAtModifier3D.relative default is false (was true).
  • Control.accessibility_live uses AccessibilityServer.AccessibilityLiveMode.
  • TreeItem.select gains set_as_cursor.
  • CanvasItem no longer adds antialiasing feather that thickened lines — widen strokes if visuals relied on it.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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