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/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencestilemap-mastery.md

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Migration notes: godot-tilemap-mastery

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

3.x → 4.0

Official: Upgrading from Godot 3 to Godot 4

  • TileMap map_to_world/world_to_map → map_to_local/local_to_map.
  • Converter keeps TileMap; TileMapLayer split is a 4.3 hop — do not expect it at 4.0.
  • GridMap map_to_world/world_to_map → local variants.
  • Re-save tilesets after convert; verify collision polygons.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • PathFollow2D.lookahead removed — update tile-adjacent path-follow samples (moving platforms on Path2D).

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • TileMap.cell_quadrant_size → rendering_quadrant_size — grep performance tuning sections for the old property name.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • TileMap layers → child TileMapLayer nodes — migrate scenes/scripts: one node per layer, per-layer z-order, collision, and navigation polygons.
  • Confirm rendering_quadrant_size lives on each TileMapLayer after migration.
  • TileData.get_navigation_polygon() / get_occluder() gain flip/transpose optionals — pass transform when sampling nav/occluder from flipped tiles.

4.3 → 4.4

Official: Upgrading to Godot 4.4

No skill-relevant breaking changes for this hop.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • TileMapLayer physics chunking changed — get_coords_for_body_rid() is less precise; set physics_quadrant_size = 1 when debugging which tile owns a collision RID.

4.5 → 4.6

Official: Upgrading to Godot 4.6

No skill-relevant breaking changes for this hop.

4.6 → 4.7

Official: Upgrading to Godot 4.7

No skill-relevant breaking changes for this hop.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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