All skills
thedivergentai avatar

/godot-version-migration

@57c9225

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencesplatform-mobile.md

≈725 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-platform-mobile

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Mesh compression upgrade dialog — plan bandwidth for cellular downloads after upgrading .mesh assets.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Android permissions are not auto-requested — use OS.request_permission() + MainLoop.on_request_permissions_result (see android_runtime_permissions.gd).
  • auto_translate → auto_translate_mode — localized HUD may stop translating if children inherit DISABLED.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Accelerometer/gyro disabled by default — enable sensors in Project Settings before mobile_sensor_fusion.gd patterns work on export.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • C# Android export requires .NET 9.
  • EditorExportPlatform.get_forced_export_files() gains optional preset parameter.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Android Gradle tree uses src/main/java/... — update custom JNI/Java plugin paths.
  • Mobile Environment glow looks brighter after renderer rewrite — retune bloom before store screenshots.
  • EditorExportPreset.get_script_export_mode() returns enum type.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Built-in virtual joystick available — prefer over third-party touch plugins when remapping desktop controls.
  • HDR output on iOS and supported Android panels — test tonemapping on real hardware, not editor-only.
  • New project stretch defaults canvas_items + expand — re-check safe-area layouts on notched devices.

Source: SKILL.md on GitHub

No alerts1mo3 checks · Risk SAFE
  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

  • Socket1mo

    No alerts

  • Snyk1mo

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-version-migration