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/godot-version-migration

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Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-version-migration

This session only. Nothing lands on disk.

referencesnavigation-pathfinding.md

≈817 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-navigation-pathfinding

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

3.x → 4.0

Official: Upgrading from Godot 3 to Godot 4

  • Navigation2D/Navigation3D hubs removed — use NavigationRegion*/Agent*/Server* stack.
  • NavigationMeshInstance → NavigationRegion3D; NavigationPolygonInstance → NavigationRegion2D.
  • AStar get_points() → get_points_id() (manual rename list).
  • Re-bake navmeshes after convert; room/portal occlusion ≠ Navigation.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • NavigationAgent2D/3D.set_velocity() removed — assign velocity property each frame for RVO.
  • time_horizon split into time_horizon_agents and time_horizon_obstacles.
  • NavigationAgent3D.agent_height_offset → path_height_offset; ignore_y removed.
  • NavigationObstacle*.estimate_radius removed; get_rid() → get_agent_rid().
  • NavigationServer*.agent_set_callback() → agent_set_avoidance_callback().
  • PathFollow2D.lookahead removed — update 2D path-following locomotion samples.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • AStar2D/3D/Grid2D.get_*_path() gain allow_partial_path.
  • NavigationRegion2D experimental avoidance props removed — route avoidance through NavigationAgent2D instead.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • NavigationServer2D/3D.query_path() gains optional async callback.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Nav regions bake/update asynchronously by default — defer query_path until rebake completes after TileMap or CSG edits.
  • Navmesh merge order changed — fix overlapping regions and tune merge_rasterizer_cell_scale when edge-merge errors appear.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • AStar*.get_point_path() / get_id_path() return empty when start point disabled/solid — guard custom A* wrappers accordingly.

4.6 → 4.7

Official: Upgrading to Godot 4.7

No skill-relevant breaking changes for this hop.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The skill is a comprehensive documentation and orchestration hub for migrating Godot engine projects across various versions. It provides structured guidance, checklists, and references to official and community documentation to ensure a safe and stable upgrade path.

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Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

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