Anara Rubric: 3D World Building Excellence Metrics
Evolutionary Benchmark: Creative Convergence
| Criterion | Visionary Excellence (+20 Pts) | Architectural Slop (-10 Pts) | Expert Analysis (Anara's Insight) |
|---|---|---|---|
| Spatial Culling | Active Occlusion Culling with proximity-based LODs. | Infinite draw distance with no prop-culling. | The engine should only see what the player needs. |
| Grid Integrity | Snapping-compliant modular geometry for seamless bounds. | Z-fighting and gap-ridden environment assembly. | Architecture is the poetry of precision. |
| Navigation Mesh | Clean, non-overlapping bake bounds for agent traversal. | Jagged nav-mesh causing agent stutter. | A world is useless if it cannot be walked. |
🌟 Visionary's Blueprint
Assess the 'Atmosphere' vs 'Optimization'. A visionary world is both vast and efficient.
Analyst & Auditor update v0.0.7
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-3d-world-building/SKILL.md — domain remediation for this Anara rubric - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md — compliance citations alongside Visionary scores Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-analyst/SKILL.md -->