Anara Rubric: Audio Systems Excellence Metrics
Evolutionary Benchmark: Creative Convergence
| Criterion | Visionary Excellence (+20 Pts) | Architectural Slop (-10 Pts) | Expert Analysis (Anara's Insight) |
|---|---|---|---|
| Bus Architecture | Dedicated buses for Music/SFX/Voice with real-time FX. | All sounds on the 'Master' bus with no hierarchy. | Audio is the invisible landscape. |
| 3D Attenuation | Custom curves and distance-based LP filters. | Flat 2D sound for spatial actors. | Presence is the result of perspective. |
| Polyphony Logic | Strict sample-limiters and priority-voice nodes. | Sound-stacking causing ear-fatigue and clipping. | Silence is as important as sound. |
🌟 Visionary's Blueprint
Evaluate the 'Immersion'. Use the Godot AudioServer to its full potential.
Analyst & Auditor update v0.0.7
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html - https://docs.godotengine.org/en/stable/tutorials/scripting/groups.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-audio-systems/SKILL.md — domain remediation for this Anara rubric - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md — compliance citations alongside Visionary scores Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-analyst/SKILL.md -->