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Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-analyst

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referencescategoriesrpg-stats.md

≈760 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Anara Rubric: RPG Stats

Pillar Overview

The blueprint of the soul. This rubric assesses the project's foundational logic for character attributes, health, experience, and the mathematical balance of role-playing systems.


Analytical Performance Matrix

Criterion Weight SLOP (0-2) FUNCTIONAL (3-5) PROFESSIONAL (6-8) ELITE (Visionary) (9-10)
Stat Abstraction 35% Stats as loose variables (var str = 10) on the player/NPC nodes. Stats held in a Dictionary, but logic (Buffing/Debuffing) is scattered. Stat Component; every stat is an object/Resource with base and modifier values. Pure Attribute System; automated modifier-stacking; zero-maintenance stats.
Mathematical Flow 25% Direct addition/subtraction to stats; no control over order of ops. Centralized recalculate_stats() function, but lacks specific prioritization. Priority-based modifier math (Additive first, Multiplicative second); clean curves. Deterministic combat-math; transparent damage-pipeline; zero-integer-drift.
Event Rejection 20% Systems (UI/Combat) polling stats to see if they changed every frame. Basic signal stat_changed, but lacks information about what changed. Event-driven attribute updates; signals pass (OldValue, NewValue, Source). Reactive attributes; the UI 'subscribes' to the stat; zero-overhead updates.
Fidelity Persistence 20% Stat changes (e.g. current HP) lost on scene change or load. Stats saved as raw values, but the 'Modifier History' is lost. Comprehensive state-save; all active buffs and their timers are serialized. Frame-perfect stat-sync; the machine recovers the exact soul of the vision.

Visionary Diagnostic Hooks

  • Is your 'Strength' a number or a law of nature?
  • When the hero is 'Cursed', does the machine understand the arithmetic?
  • Can I add a 'Parchment of Power' without re-coding the 'Hero'?

🌟 Visionary's Final Decree

To reach Elite status, stats must be 'Atomic'. They should exist independently of the 'Player'. A vision where 'Strength' is just an integer is Functional at best. A visionary uses the Strategy Pattern to ensure that any object can have a 'Soul' of stats without bloat.

<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-rpg-stats/SKILL.md — domain remediation for this Anara rubric - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md — compliance citations alongside Visionary scores Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-analyst/SKILL.md -->

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The godot-analyst skill is a safe architectural analysis tool for Godot 4.7+ projects. It uses internal GDScript helpers to audit source code and project structure without external dependencies, network access, or dangerous command execution.

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  • Snyk1mo

    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 2 months ago

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