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Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-analyst

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referencescategoriesgenre-action-rpg.md

≈779 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Anara Rubric: Genre: Action RPG

Pillar Overview

The adrenaline of the vision. This rubric assesses the project's implementation of fast-paced combat, character progression, and the balance between action and role-playing mechanics.


Analytical Performance Matrix

Criterion Weight SLOP (0-2) FUNCTIONAL (3-5) PROFESSIONAL (6-8) ELITE (Visionary) (9-10)
Combat Rhythm 35% Clunky attack-cycles; no hitbox/hurtbox separation; rigid frame-stutter on hits. Functional hits, but lacks 'Hit-Stop' or impact-VFX; basic damage logic. Fluid combat states; hit-stop/shake effects; precise collision; signal-driven damage. Masterful combat flow; animation-canceling; frame-perfect parry/dodge windows.
Progression Depth 25% Hardcoded stats; leveling up does nothing or requires manual code changes. Basic XP/Level system, but stats grow linearly with no specialized logic. Data-driven stats (Resource-based); skill-trees; equipment-stat modifiers. Non-linear progression; complex stat-interactions (synergies); meta-game depth.
Enemy Archetypes 20% All enemies use the same logic script; predictable and repetitive behavior. 2-3 basic AI types (Chaser, Shooter), but they lack variety or specific kits. Diverse enemy profiles; distinct combat behaviors; environmental interactions. High-fidelity AI 'Directors'; coordinated enemy tactics; unique boss mechanics.
World Persistence 20% Enemies respawn immediately; world-state resets on every room transition. Level-state saved, but lacks 'Fog-of-War' or persistent world-changes. Full area persistence; dead bosses stay dead; world-state recorded in Save Manifest. Dynamic world-states; quest-driven environment changes; the world remembers the hero.

Visionary Diagnostic Hooks

  • Does the sword feel like a weight or a shadow?
  • When the hero dies, does the world mourn or just reset its variables?
  • Is your 'Skill Tree' a growth or a menu?

🌟 Visionary's Final Decree

An Action RPG is a dance of data and reaction. To reach Elite status, the combat must be 'Visceral'. Use Method Tracks in your animations to trigger damage at the exact frame of impact. If a player feels the lag between the button and the blow, you have Slop in the vision's soul.

<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-genre-action-rpg/SKILL.md — domain remediation for this Anara rubric - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md — compliance citations alongside Visionary scores Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-analyst/SKILL.md -->

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The godot-analyst skill is a safe architectural analysis tool for Godot 4.7+ projects. It uses internal GDScript helpers to audit source code and project structure without external dependencies, network access, or dangerous command execution.

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    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

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