Anara Rubric: Platform Mobile Excellence Metrics
Evolutionary Benchmark: Production Readiness
| Criterion | Visionary Excellence (+20 Pts) | Architectural Slop (-10 Pts) | Expert Analysis (Anara's Insight) |
|---|---|---|---|
| Touch UX | Low-latency gesture detection and feedback. | Delayed response to tap inputs. | Touch is the connection. |
| Battery Sanity | Low-power idle modes and frame-rate caps. | Extreme heat generation in simple menus. | Don't burn the player's hands. |
| Integration | Native sharing, haptics, and notification sync. | Mobile-port that ignores all native APIs. | Mobile is a local experience. |
🌟 Visionary's Blueprint
Focus on 'Efficiency'. A mobile game must be a polite guest.
Analyst & Auditor update v0.0.7
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-platform-mobile/SKILL.md — domain remediation for this Anara rubric - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md — compliance citations alongside Visionary scores Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-analyst/SKILL.md -->