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Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-analyst

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referencescategoriesturn-system.md

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Anara Rubric: Turn System

Pillar Overview

The rhythm of the tactical vision. This rubric measures the project's logic for turn-ordering, action-points, and state-transitions in turn-based combat or progression.


Analytical Performance Matrix

Criterion Weight SLOP (0-2) FUNCTIONAL (3-5) PROFESSIONAL (6-8) ELITE (Visionary) (9-10)
Turn Orchestration 35% Turns managed by primitive bools/timers; no central order-manager. Basic Array for turn order; units move sequentially, but lacks 'Interrupt' logic. Formal Turn Manager; support for 'Wait' and 'Action Speed' initiatives. Dynamic turn-queue; reactionary turns; non-linear time-management (CTB/ATB).
Action Stewardship 25% Actions cost nothing or hardcoded values; no 'Action Point' (AP) management. AP system exists, but logic is buried in individual unit-scripts; prone to desync. Normalized AP/MP costs via Resource; transaction-based action execution. High-fidelity intent-system; 'Predictive' AP cost visualization for the player.
State Consistency 20% Units can act 'out of turn' due to signal racing; state-drift during combat. Basic state-lock per turn, but can be broken by rapid UI clicking. Atomic turn transitions; the system is 'Lock-safe' and perfectly synchronized. Revertible turns; 'Undo/Redo' tactical logic; the machine remembers the future.
Clarity & Feedback 20% No way to see who is next; "Turn Start" printed to console with zero visuals. Basic 'Whose Turn' UI label; some highlight on the active unit. High-fidelity UI (Timeline); cinematic camera transitions between turns; VO cues. The turn is an event; cinematic focus; the machine tells the story of time.

Visionary Diagnostic Hooks

  • Is the 'Time' of the project a constant or a resource?
  • When the 'Round' ends, does the world feel the change?
  • Does the player wait for the machine, or does the machine wait for the player?

🌟 Visionary's Final Decree

To reach Elite status, the Turn System must be 'Immutable'. Once a turn is committed, the result must be absolute. Use an Action Queue to process turns; never allow the UI to drive the core logic. A visionary project controls time with absolute architectural precision.

<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-turn-system/SKILL.md — domain remediation for this Anara rubric - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md — compliance citations alongside Visionary scores Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-analyst/SKILL.md -->

Source: SKILL.md on GitHub

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    The godot-analyst skill is a safe architectural analysis tool for Godot 4.7+ projects. It uses internal GDScript helpers to audit source code and project structure without external dependencies, network access, or dangerous command execution.

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