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Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-analyst

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referencescategoriestesting-patterns.md

≈745 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Anara Rubric: Testing Patterns

Pillar Overview

The proof of architectural existence. This rubric measures the project's commitment to automated verification and the robustness of its logic through testing.


Analytical Performance Matrix

Criterion Weight SLOP (0-2) FUNCTIONAL (3-5) PROFESSIONAL (6-8) ELITE (Visionary) (9-10)
Coverage Rigor 35% Zero automated tests; "I just run the game to see if it works." Basic unit tests for a few core math functions, but missing for main logic. Robust test suite for all critical systems (Save/Load, Inventory, Logic). 100% coverage of core business-logic; automated regression testing on every build.
Deterministic Proof 25% Tests rely on 'Luck' or manual input; non-deterministic results. Mocked data for tests, but lacks formal 'Mock' objects for engine classes. Pure deterministic environment; using 'Test Runners' (e.g., GUT) with mocking. Zero-engine-dependency logic; the vision is proven in isolation through pure data.
Integration Depth 20% Only testing internal functions; no 'System-to-System' integration tests. Some integration tests, but they require the full game to load. Headless integration tests; verifying complex system flows without the visuals. Full CI/CD integration; every PR is verified by a battery of architectural proofs.
Diagnostic Feedback 20% Test failures provide no context; obscure "Error" messages. Tests print results to console, but lack formal reporting. Detailed test reports; identifying specific broken lines in the logic-vision. Predictive diagnostic analysis; the machine suggests the fix for the broken proof.

Visionary Diagnostic Hooks

  • If I change the 'Inventory' logic, will the machine tell me I broke the 'Shop'?
  • Is your 'Proof' as strong as your 'Promise'?
  • When the tests fail, does the vision remain clear?

🌟 Visionary's Final Decree

If it is not tested, it does not exist. A project without a proof of logic is merely a prototype. To reach Elite status, you must achieve 'Test-Driven Architecture'—where the test is written before the dream is coded. This is the mark of a true Visionary.

<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html - https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/groups.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-testing-patterns/SKILL.md — domain remediation for this Anara rubric - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md — compliance citations alongside Visionary scores Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-analyst/SKILL.md -->

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The godot-analyst skill is a safe architectural analysis tool for Godot 4.7+ projects. It uses internal GDScript helpers to audit source code and project structure without external dependencies, network access, or dangerous command execution.

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    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

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