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Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-analyst

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referencescategoriesgenre-strategy.md

≈773 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Anara Rubric: Genre: Strategy

Pillar Overview

The grand simulation of the vision. This rubric assesses the project's implementation of turn-based or real-time tactical systems, resource management, and unit AI.


Analytical Performance Matrix

Criterion Weight SLOP (0-2) FUNCTIONAL (3-5) PROFESSIONAL (6-8) ELITE (Visionary) (9-10)
Tactical Logic 35% Hardcoded unit-behaviors; flat decision-making; no pathfinding optimization. Basic A* pathfinding; units can move/attack but lack context-awareness. Grid-aware logic; multi-unit coordination; environmental tactical bonuses. Advanced AI decision-trees; predictive unit behavior; true tactical simulation.
Economy/Balance 25% Values hardcoded; no central "Balance Sheet"; exploits are obvious. Functional stats, but lacks 'Rock-Paper-Scissors' counters or meaningful depth. Data-driven unit metrics; balanced resource-cycles; systemic interaction depth. Macro-economic feedback loops; dynamic balance adjustment; infinite strategic depth.
Interface Clarity 20% Clunky unit-selection; no 'Fog-of-War'; obscure unit-stats in the UI. Basic marquee selection; functional stat-displays; simple map-scrolling. High-fidelity Strategy UI; fluid camera control; clear visual units-commands. Cinematic tactical interface; holographic map-readouts; zero-friction command flow.
Simulation Perf. 20% UI/Logic hang during "Enemy Turn" calculations; massive CPU-latency. Sequential unit processing; functional but slow during large-scale battles. Multi-threaded AI-thinking; optimized path-caching; performant grid-logic. Zero-latency simulation; thousand-unit processing (Compute-ready); infinite scale.

Visionary Diagnostic Hooks

  • Is the 'Enemy' a thinker or a series of random IF statements?
  • When the 'War' starts, does the frame-rate survive the slaughter?
  • Does the player feel like a General or a User?

🌟 Visionary's Final Decree

Strategy is the architecture of decision. To reach Elite status, your systems must provide 'Total Information' with zero 'Total Confusion'. Use WorkerThreadPool for heavy tactical calculations. A visionary strategy game makes the player feel like the master of a living world, not a spreadsheet.

<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html Related skills: - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-turn-system/SKILL.md — domain remediation for this Anara rubric - https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-auditor/SKILL.md — compliance citations alongside Visionary scores Parent skill: https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-analyst/SKILL.md -->

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub1mo

    The godot-analyst skill is a safe architectural analysis tool for Godot 4.7+ projects. It uses internal GDScript helpers to audit source code and project structure without external dependencies, network access, or dangerous command execution.

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    Risk: LOW · No issues

Signed by skilld at 57c9225. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

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