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/godot-master

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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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references2d-animation-migration-notes.md

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Migration notes: godot-2d-animation

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • AnimationNode._process requires new test_only parameter; blend_input/blend_node gain optional test_only.
  • AnimationNodeStateMachinePlayback.get_travel_path returns Array[StringName].
  • PathFollow2D.lookahead removed.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Many AnimationPlayer/AnimationTree APIs moved to AnimationMixer base.
  • method_call_mode → callback_mode_method; playback_process_mode/process_callback → callback_mode_process.
  • playback_active → active on mixer; AnimationTree.tree_root typed as AnimationRootNode.
  • AnimationPlayer.seek gains optional update_only.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Animation interpolate / track_find_key gain backward/limit options.
  • AnimationMixer._post_process_key_value object arg is uint64.
  • Skeleton3D.bone_pose_changed → skeleton_updated; BoneAttachment3D.on_bone_pose_update → on_skeleton_update.
  • Capture mode replaced; see Migrating Animations 4.0→4.3 article for blend/time semantics.

4.3 → 4.4

Official: Upgrading to Godot 4.4

No skill-relevant breaking changes for this hop.

4.4 → 4.5

Official: Upgrading to Godot 4.5

No skill-relevant breaking changes for this hop.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • AnimationPlayer assigned_animation / autoplay / current_animation are StringName (C# binary break).
  • get_queue returns StringName[].

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Animation.length uses double metadata (C# impact).
  • AnimationNodeBlendSpace1D/2D.add_blend_point optional name.
  • LookAtModifier3D.relative default is false (was true).

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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