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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referenceseconomy-system-economy-elite-patterns.md

≈611 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Economy Elite Patterns (load on demand)

MANDATORY for GPM analytics, dynamic item valuation, and shop/loot pedagogy beyond wallet + transaction golden path.

Wallet + shop tutorials (moved to scripts)

Concern Script
Balances / signals wallet_manager_singleton.gd
Validated spend/grant transaction_manager.gd
Shop stock + spread shop_item_data.gd, shop_system_logic.gd
Weighted loot loot_table_weighted.gd
Barter trade_contract_resource.gd

Buy/sell spread (WHY)

CAUTION: sell_price == buy_price enables infinite arbitrage. Typical sell = 50% of buy unless design says otherwise.

func calculate_sell_price(buy_price: int, markup: float = 0.5) -> int:
	return int(buy_price * markup)

Dynamic pricing

dynamic_price_modifier.gd — demand multiplier on base price.

GPM analytics

economy_logger.gd — custom Logger intercepting [ECON]:amount lines; computes gold-per-minute for inflation detection.

NEVER print() inside Logger._log_message — recursion crash.

Item value estimator

item_value_estimator.gd — rarity enum drives merchant buy/sell curves; always sell below buy.

Multi-item barter

class_name TradeOffer extends Resource

@export var items_required: Array[Resource] = []
@export var items_provided: Array[Resource] = []

func can_afford(inventory: Node) -> bool:
	for item in items_required:
		if not inventory.has_method(&"has_item") or not inventory.call(&"has_item", item):
			return false
	return true

Production: trade_contract_resource.gd.

Currency representation reminder

Type Store as
Soft currency int smallest unit
Premium / idle huge counts BigInt or scaled int — see SKILL decision tree
Multiplayer Server-authoritative ints

NEVER use float for exact coin counts (0.1 + 0.2 drift).

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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Signed by skilld at 4c4d0ff. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 3 weeks ago

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