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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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referencesexport-builds-migration-notes.md

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Migration notes: godot-export-builds

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

3.x → 4.0

Official: Upgrading from Godot 3 to Godot 4

  • Export presets / feature tags need re-validation on 4.0.
  • C#: Mono → .NET 6; mobile/web export support historically incomplete — verify target platforms.
  • No GLES2 — use Compatibility (GLES3) for old GPUs; binary size larger than 3.x.
  • Re-run export after each later 4.x hop that touches platforms.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Mesh format upgrade dialog on project open — re-export mobile/desktop builds after upgrading compressed meshes.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Android permissions are not auto-granted from export presets — call OS.request_permission() and handle MainLoop.on_request_permissions_result.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Android accelerometer/gyro off by default — enable under Project Settings → Input Devices → Sensors before shipping motion-aware exports.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • C# Android export targets .NET 9 (other C# platforms remain .NET 8+).
  • EditorExportPlatform.get_forced_export_files() gains optional preset — update custom export plugins that enumerate forced files.
  • ProjectSettings.add_property_info() validates keys more strictly — fix invalid export-plugin property metadata.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Android export template Java sources moved to android/build/src/main/java/... (Android Studio layout) — patch custom Gradle/Java integrations.
  • EditorExportPreset.get_script_export_mode() now returns an enum — adjust headless export scripts comparing ints.
  • New Windows projects default D3D12; new 3D projects default Jolt — smoke-test CI matrix against your pinned backends.
  • Mobile renderer glow rewrite — retune Environment before comparing mobile export sizes/screenshots.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Editor Asset Store replaces Asset Library naming — update release runbooks that reference addon install UX.
  • EditorSceneFormatImporter constants moved under ImportFlags enum — fix custom import/export tooling.
  • Verify per-platform HDR viewport settings in export presets (desktop/mobile) after upgrading templates.
  • New project stretch defaults canvas_items + expand — regression-test UI scale in exported builds, not only editor.

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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