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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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referencesgenre-visual-novel-migration-notes.md

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Migration notes: godot-genre-visual-novel

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • SubViewportContainer.mouse_filter must be STOP/PASS for input to reach SubViewports (character portrait layers).
  • Layered SubViewportContainers needing mouse input may need Area2D replacements.
  • RichTextLabel.push_list gains bullet; push_paragraph gains justification/tab_stops optionals.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • RichTextLabel.add_image gains key, pad, tooltip, size_in_percent optionals.
  • PopupMenu shortcut helpers gain allow_echo; clear gains free_submenus.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
  • Default font outline color is black (was white) — retune dialogue/nameplate themes.
  • auto_translate deprecated for Node auto_translate_mode (inherit semantics) — verify localized choice menus.
  • RichTextLabel.push_meta gains underline_mode.
  • AcceptDialog register/remove helpers take LineEdit/Button specifically.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • RichTextLabel.push_meta gains tooltip; set_table_column_expand gains shrink.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • add_image/update_image: size_in_percent replaced by width_in_percent and height_in_percent — set both for inline CG/sprite sizing.
  • CanvasItem/Font/TextLine draw APIs gain optional oversampling.
  • TreeItem.add_button gains alt_text (choice/history lists).

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks (title screens, dream sequences).
  • Control.grab_focus / has_focus gain hide-focus options — useful for auto-advance vs keyboard focus.
  • PopupMenu.submenu_popup_delay default 0.2 (was 0.3).

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer.area_mask after opening in 4.7.
  • width_in_percent/height_in_percent → width_unit/height_unit with RichTextLabel.ImageUnit — migrate inline CG/sprite tags.
  • ImageUpdateMask.UPDATE_WIDTH_IN_PERCENT → UPDATE_WIDTH_UNIT.
  • add_image/update_image width/height are float — NEVER pass bool percent flags.
  • CanvasItem no longer adds antialiasing feather that thickened lines — widen dialogue box strokes if borders looked bolder.

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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Last checked against GitHub 3 weeks ago.

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