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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referencesagent-vision-space-affordance-receptors.md

≈868 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Spacing & affordance receptors (deep criteria)

Supports SPACE-* and AFF-* rows in taste-receptors.md.


Spacing encodes relationship without reading

Rhythm

Receptor PASS FAIL
SPACE-8PT-RHYTHM Margins/padding on 8pt (4pt micro) 13/19/27px random gaps
SPACE-4PT-MICRO Icon–label ~4px consistent Icon touching text or 14px orphan
SPACE-PANEL-PAD Card 16px all sides Top 8 / bottom 24 same component
SPACE-STACK-MODAL Title 24 → body 16 → CTA 24 CTA glued to body

Gestalt

Receptor PASS FAIL
SPACE-PROX-CLUSTER Related controls closer than unrelated Equal spacing — no functional groups
SPACE-REGION-PANEL Card wraps image+title+rating Title far from its stat block
SPACE-GUTTER Inter-column gutter ≥ intra-group Gutter ≤ icon padding — columns merge
SPACE-NEST-DEPTH ≤2 meaningful nest levels Card→card→card equal frames
SPACE-RESP-COLLAPSE Mobile stacks keep groups Shrunk view merges unrelated

Alignment

Receptor PASS FAIL
SPACE-ALIGN-COL Shop prices one axis Price zigzag
SPACE-ALIGN-BASELINE Label + value share baseline Value floats
SPACE-ALIGN-GRID Settings labels flush left Staggered edges

Safe area / playfield

Receptor PASS FAIL
SPACE-SAFE-TV Critical inside ~90% title safe HP at 95% edge
SPACE-SAFE-NOTCH Top HUD below notch inset Timer under Dynamic Island
SPACE-SAFE-OVERSCAN BG full bleed; UI inset Interactive button in overscan kill
SPACE-EDGE-HUD 16–24px from bezel Icons glued to physical edge
SPACE-PLAYFIELD Combat center clear ring Corner HUD creeps >15% inward
SPACE-DENSITY-BUDGET Pause ≤~7 primary rows 15 equal tiles one view

Affordances & state language

Visible state set for operable chrome:

State Evidence required
Default Resting operable ≠ static art
Hover (pointer) Optional lift; never the only focus cue
Pressed / active Darker/inset/scale ≠ selected
Disabled Lower opacity and lock/slash/muted stroke
Selected / focused Outline/pip/underline/fill — survives CVD

Receptor checklist

  • AFF-OPERABLE / AFF-FALSE — Chrome ≠ art; props must not look clickable.
  • AFF-SELECTED / AFF-FOCUS / AFF-HOVER — Non-color focus; hover ≠ focus substitute on pad.
  • AFF-DISABLED — Dim alone is not enough.
  • AFF-PRESSED / AFF-FEEDBACK — Instant readable change.
  • AFF-HIT / AFF-CURSOR-PAD — TV/pad targets; no dense pointer-only grids for pad briefs.
  • AFF-CTA-VIS — Singular strong plate.
  • AFF-DEPTH — Consistent bevel/shadow language (not flat+3D lottery).
  • AFF-TOGGLE / AFF-DRAG — Shape backup for on/off; visible grip if drag exists.

Material opacity ladders (reference, not mandate): light BG active ~87%/54%, inactive ~38%; dark BG ~100%/70%/50%. Games often prefer fill+outline over opacity alone.


Sources

  • NN/G — Gestalt proximity / common region
  • Game Developer — Gestalt laws in game design
  • Unity Screen.safeArea; Epic TV TitleRatio ~0.9 / SMPTE safe zones
  • Material Design — system icon state opacities (adapt, don’t copy SaaS)
  • Made Good Designs — Game UI focus/selected states

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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Signed by skilld at 4c4d0ff. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 3 weeks ago

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