All skills
thedivergentai avatar

/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referencesauditor-audit-standards.md

≈887 tokens on demand. Your agent reads this file only when SKILL.md points to it.

📜 Aurelius Expert Audit Standards (Godot 4.7+)

This document defines the technical benchmarks for the Aurelius Protocol. These standards represent the "Gold Standard" for professional-grade Godot 4.7 development.


🏛️ Architectural Integrity (The "Foundational Pillars")

1. The Bridge Pattern (UI-to-Logic)

  • Standard: Direct node references between UI and Game Logic are PROHIBITED.
  • Expert Pattern: Use a "Bridge" Resource or a dedicated "UIController" that listens for Signal Bus events.
  • Reasoning: Decouples UI skinning from core mechanics, allowing for easy UI redesigns without breaking game logic.

2. Signal Topology (The "Signal-Up" Mandate)

  • Standard: Signals must flow UP the scene tree. Calls must flow DOWN.
  • Violation: A child node calling get_parent().update_score().
  • Correct Protocol: Child emits score_changed(delta); Parent connects to its child and handles the method call.

3. Composition via Node-Components

  • Standard: Favor shallow inheritance (max 3 levels). Use "Actor Components" (Node-based) for reusable behaviors.
  • Expert Pattern: HitboxComponent, HealthComponent, AIControllerComponent.

⚡ Performance Protocol (Godot 4.7 Nuances)

1. The "Main Thread" Sanctuary

  • Standard: Any operation taking > 2ms (e.g., massive JSON parsing, long-distance pathfinding) MUST be offloaded.
  • Expert Pattern: Use WorkerThreadPool.add_task() for data-heavy tasks. Use Thread only for dedicated long-running background loops.

2. RID-Level Management (Rendering Slop)

  • Standard: Direct RenderingServer calls for thousands of objects instead of тысячи Sprite2D nodes.
  • Expert Pattern: Use RenderingServer.canvas_item_create() and RIDs for high-density particle/projectile systems outside of GPUParticles.

3. Type Safety & Hashing

  • Standard: Typed Dictionaries and Arrays for ALL public APIs.
  • Expert Pattern: Use StringName (&"name") for all dictionary keys, signal names, and animation calls to avoid redundant hashing at runtime.

🛡️ Never vs Always (Expert Checklist)

Topic ❌ NEVER (Legacy Slop) ✅ ALWAYS (Expert Protocol)
Signals connect("string", ...) signal_object.connect(callable)
Containers var data := {} var data: Dictionary[int, Resource] = {}
Nodes get_node("../Sibling") @export var sibling: Node
Strings var x = "name" var x = &"name" (StringName)
Timers get_tree().create_timer() Reusable Timer node or manual delta accumulation.
Loading load("res://path") preload("res://path") or ResourceLoader background tasks.

Reference version 2.0.0 | Aurelius Protocol Authorized | Godot 4.7+ Verified

<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html - https://docs.godotengine.org/en/stable/tutorials/performance/using_multiple_threads.html Related skills: - project-foundations.md — foundational pillars Aurelius standards assume - performance-optimization.md — main-thread and RID performance protocol - signal-architecture.md — signal-up topology in the standards Parent skill: auditor.md -->

Source: SKILL.md on GitHub

1 alert16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: MEDIUM · 1 issue

  • Runlayer6mo

    35/277 files flagged

Signed by skilld at 4c4d0ff. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 3 weeks ago

README badge

README badge for thedivergentai/gd-agentic-skills/godot-master