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/godot-master

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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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referencesgenre-stealth-alert-states.md

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AI Alert States

Three-phase system (industry standard):

enum AlertState { IDLE, SUSPICIOUS, ALERTED, COMBAT }

class_name EnemyAI
extends CharacterBody3D

var alert_state := AlertState.IDLE
var suspicion_point: Vector3
var search_timer := 0.0

signal alert_state_changed(new_state: AlertState)

func transition_to(new_state: AlertState) -> void:
    alert_state = new_state
    alert_state_changed.emit(new_state)
    
    match new_state:
        AlertState.SUSPICIOUS:
            play_animation("suspicious")
            speak_dialogue("what_was_that")
        AlertState.ALERTED:
            speak_dialogue("who_goes_there")
            # Other guards in range hear and become suspicious
            alert_nearby_guards()
        AlertState.COMBAT:
            speak_dialogue("intruder")
            trigger_alarm()

Visual Feedback (Critical!)

class_name AlertIndicator
extends Node3D

@export var idle_icon: Texture2D
@export var suspicious_icon: Texture2D  # "?" 
@export var alerted_icon: Texture2D     # "!"
@export var detection_meter: ProgressBar  # Shows filling detection

func update_indicator(state: AlertState, detection: float) -> void:
    detection_meter.value = detection
    
    match state:
        AlertState.IDLE:
            icon.texture = idle_icon
            detection_meter.visible = false
        AlertState.SUSPICIOUS:
            icon.texture = suspicious_icon
            detection_meter.visible = true
        AlertState.ALERTED:
            icon.texture = alerted_icon
            detection_meter.visible = false

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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