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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referencesgenre-platformer-migration-notes.md

≈685 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Migration notes: godot-genre-platformer

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • Area2D.priority type is int (was float) — audit hazard/trigger ordering on layered platforms.
  • PhysicsDirectSpaceState2D.collide_shape returns Array[Vector2] (was Array[PackedVector2Array]).
  • PathFollow2D.lookahead removed — update moving-platform path followers.
  • Viewports with physics picking auto-mark input handled — remove redundant manual pick forwarding on drop-through / hazard rays.

4.1 → 4.2

Official: Upgrading to Godot 4.2

No skill-relevant breaking changes for this hop.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • TileMap layers → TileMapLayer nodes — migrate level chunks before relying on per-layer collision/z-order APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol break).

4.3 → 4.4

Official: Upgrading to Godot 4.4

No skill-relevant breaking changes for this hop.

4.4 → 4.5

Official: Upgrading to Godot 4.5

No skill-relevant breaking changes for this hop.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks (parallax glow, night levels).

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer.area_mask after opening in 4.7.
  • One-way collision direction is shape-relative — retune CollisionShape2D direction for angled platforms and drop-through handlers.
  • PhysicsServer2D.body_set_shape_as_one_way_collision adds optional direction (relative to shape).

Source: SKILL.md on GitHub

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  • Gen Agent Trust Hub16d

    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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