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/godot-master

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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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referencesadapt-mobile-to-desktop-migration-notes.md

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Migration notes: godot-adapt-mobile-to-desktop

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

No skill-relevant breaking changes for this hop.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Mesh compression upgrade particularly affects mobile bandwidth — plan mesh upgrade dialog carefully.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Android permissions are not auto-requested — use OS.request_permission + MainLoop.on_request_permissions_result.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • Android sensors off by default for exports that relied on them.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • C# Android export requires .NET 9 (other platforms still .NET 8+).
  • EditorExportPlatform.get_forced_export_files gains optional preset.
  • add_property_info validates keys more loudly.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Mobile renderer glow rewrite looks different — retune Environment.
  • Android export template source layout matches Android Studio (src/main/java/...) — update custom Java patches.
  • EditorExportPreset.get_script_export_mode returns enum type.
  • New project defaults: D3D12 on Windows; Jolt for 3D physics — document for templates.
  • MeshInstance3D.skeleton default is empty NodePath — enable compatibility setting if old parent-skeleton behavior needed.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Prefer built-in virtual joystick over third-party touch plugins where possible.
  • Asset Library workflow → Asset Store in editor — update docs/tooling that pointed at old Asset Library UX.
  • EditorSceneFormatImporter import constants live under ImportFlags enum.
  • New project stretch defaults canvas_items + expand.
  • Sky reflection roughness_layers default restored toward 8.

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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