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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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referencesgenre-stealth-ui-communication.md

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UI Communication

Based on Thief's "light gem" innovation:

class_name StealthHUD
extends Control

@onready var visibility_meter: TextureProgressBar
@onready var sound_meter: TextureProgressBar
@onready var minimap: Control

func _process(_delta: float) -> void:
    visibility_meter.value = player.get_light_level() * 100
    sound_meter.value = player.current_noise_level * 100

4. Reaction-Delay Window (Meter)

Decoupled detection tracking with a forgiveness period to prevent instant "gotcha" moments.

# detection_meter.gd
func process_vision(is_seeing: bool, delta: float):
    if is_seeing:
        current_awareness += delta
        if current_awareness >= threshold:
            player_detected.emit()
    else:
        # Gradually decay awareness when out of sight
        current_awareness = max(0, current_awareness - delta * 0.5)

5. Cover-Point Finder (Raycast)

Find and verify valid cover points using Navigation and Physics queries.

# cover_finder.gd
func find_cover(threat_pos: Vector3):
    var map = get_world_3d().get_navigation_map()
    for i in 10:
        # Get a random point on the navmesh
        var p = NavigationServer3D.map_get_random_point(map, 1, false)
        # Verify LOS is broken from the point to the threat
        var query = PhysicsRayQueryParameters3D.create(p + Vector3.UP, threat_pos + Vector3.UP)
        var hit = get_world_3d().direct_space_state.intersect_ray(query)
        if hit: 
            return p # Hit environmental geometry, point is valid cover
    return global_position

6. Detection Cone Shader (Post-Process)

Highlight detection areas using a screen-space shader for clear player feedback.

// vision.gdshader
shader_type canvas_item;
uniform sampler2D screen : hint_screen_texture;
uniform vec2 enemy_pos; // Normalized screen coordinates (0.0-1.0)

void fragment() {
    vec4 base = texture(screen, SCREEN_UV);
    float dist = distance(SCREEN_UV, enemy_pos);
    if (dist < 0.2) {
        // Tint detected area red
        COLOR = mix(base, vec4(1, 0, 0, 1), 0.3);
    } else {
        COLOR = base;
    }
}

---

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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