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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referencesdialogue-system-elite-dialogue-patterns.md

≈607 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Elite Dialogue Patterns (load on demand)

MANDATORY for GraphEdit authoring tools, TTS/lipsync, choice analytics, and NPC interaction wiring beyond the Resource Autoload golden path.

GraphEdit auditor (@tool)

dialogue_graph_editor.gd — editor-only visual linking; export to dialogue_resource.gd or JSON for runtime. Never ship GraphEdit as the runtime walker.

Audio-driven lines (TTS / lipsync)

CAUTION: Still allow skip — snap visible_ratio / stop TTS on advance input.

dialogue_lipsync.gd — DisplayServer.tts_speak + boundary callbacks for viseme timing.

Choice analytics

WHY custom Logger: Keeps I/O out of conversation nodes; prefix [CHOICE] lines for funnel tuning (no PII).

dialogue_stat_logger.gd — register via OS.add_logger in boot Autoload.

NPC interaction (signal-up)

extends CharacterBody2D

@export var dialogue: DialogueResource

func interact() -> void:
	DialogueManagerSingleton.start_dialogue(dialogue)

Never get_node() into UI from NPC scripts.

Localization keys

Use text_key + tr() — localized_dialogue_resource.gd. CSV import: Godot i18n docs.

Voice acting (pre-recorded)

@onready var voice_player := $AudioStreamPlayer

func play_voice_line(line_id: String) -> void:
	var audio := load("res://voice/" + line_id + ".mp3")
	if audio:
		voice_player.stream = audio
		voice_player.play()

Drive typewriter length from clip duration when using typebox_effect.gd — still honor skip.

Inline manager tutorial (moved)

Runtime walkers: dialogue_manager_singleton.gd (Resource) or dialogue_engine.gd (JSON). Pick one engine per project.

Dialogue graph Resource shape

class_name DialogueGraph extends Resource

@export var lines: Dictionary = {}  # line_id -> DialogueNode

Production nodes: dialogue_node_data.gd, dialogue_option_data.gd.

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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Last checked against GitHub 3 weeks ago.

Activeupdated 3 weeks ago

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