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Equipment System
# equipment.gd
class_name Equipment
extends Resource
signal equipment_changed(slot: String, item: Item)
@export var weapon: Item = null
@export var armor: Item = null
@export var accessory: Item = null
func equip(slot: String, item: Item) -> Item:
var old_item: Item = null
match slot:
"weapon":
old_item = weapon
weapon = item
"armor":
old_item = armor
armor = item
"accessory":
old_item = accessory
accessory = item
equipment_changed.emit(slot, item)
return old_item
func unequip(slot: String) -> Item:
return equip(slot, null)
func get_total_stats() -> Dictionary:
var stats := {
"attack": 0,
"defense": 0,
"speed": 0
}
for item in [weapon, armor, accessory]:
if item and item.has("stats"):
for key in item.stats:
stats[key] += item.stats[key]
return stats