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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referencesexport-builds-export-setup-guide.md

≈733 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Export Setup Guide (load on demand)

Editor Export UI walkthrough lives in Official Documentation. Load this for preset INI examples, CLI flags, and platform checklists — automation scripts are in scripts/.

Install templates

Editor → Manage Export Templates → Download (match project Godot version, e.g. 4.7).

export_presets.cfg sketch

[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
export_path="builds/windows/game.exe"

[preset.0.options]
binary_format/64_bits=true
application/icon="res://icon.ico"

Command-line export

godot --headless --export-release "Windows Desktop" builds/game.exe
godot --headless --export-debug "Windows Desktop" builds/game_debug.exe
godot --headless --export-pack "Windows Desktop" builds/game.pck

CI: export_ci_github_actions.yml — pin 4.7, not legacy 4.2 images.

Platform checklists

Android

iOS / macOS

Web

  • Thread support / SharedArrayBuffer requirements
  • VRAM compression (ETC2/ASTC)

Feature flags at runtime

if OS.has_feature("web"):
	pass
if OS.has_feature("mobile"):
	pass
if OS.has_feature("release"):
	# strip debug consoles
	pass

Manager: export_feature_flag_manager.gd

Build size optimization

Version string sync

export_version_sync.gd, version_manager.gd — sync git tag → application/config/version.

PCK patching

func _load_patch(patch_path: String) -> bool:
	if FileAccess.file_exists(patch_path):
		return ProjectSettings.load_resource_pack(patch_path, true)
	return false

Full loader: export_pck_patch_loader.gd

VRAM compression audit

Platform Format
Desktop Forward+ S3TC / BPTC
Mobile ETC2 / ASTC
Pixel art compression off

SteamPipe

export_steam_upload.ps1 + app_build.vdf — credentials via env vars only.

Universal export loop

export_universal_manager.gd — iterate export_presets.cfg presets headlessly.

Source: SKILL.md on GitHub

1 alert16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: MEDIUM · 1 issue

  • Runlayer6mo

    35/277 files flagged

Signed by skilld at 4c4d0ff. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 3 weeks ago

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