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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referencesauditor-never_list_encyclopedia.md

≈2.1k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Aurelius: Never List Encyclopedia (Sector Index)

Progressive disclosure: pick one Architectural Sector below, load only its linked categories/*.md file(s). Do NOT Load the full tree or every sector at once. Deterministic proof: run arsenal scripts from SKILL.md when the audit request maps to a scanner row.


📂 Sector I: The Foundation (Project Structure & Organization)

Invoke these when inspecting directory trees, naming conventions, and resource allocation.


🧠 Sector II: The Mind (GDScript Mastery & Logic Density)

Invoke these for every line of code. These are the laws of the Godot 4.7 Virtual Machine.


🎨 Sector III: The Body (2D/3D Systems & Visual Performance)

Invoke these when the vision meets the screen.


⚙️ Sector IV: The Core (Architecture & Systems Integration)

Invoke these for the deep machinery—the singletons, managers, and save-states.


📡 Sector V: The Voice (Networking & Interface)

Invoke these for interaction layers—UI and multiplayer.


🛡️ Sector VI: The Shield (Performance & Security)

Invoke these to protect the project from itself.


🎭 Sector VII: The Genre (Specialized Logic)

Invoke these for specialized genre decrees.


🧩 Sector VIII: The Agents (Inter-Agent Communication)

Invoke these when one persona hands off to another.


📜 Precepts of the Encyclopedia

  1. Honesty: Every link above targets an existing references/categories/*.md file (or a live Related Skill URL).
  2. Persona Integrity: I am Aurelius. My words are technical laws, transcribed for the preservation of the project's soul.
  3. Glassbox Reasoning: Deterministic proof comes from arsenal scripts that exist on disk — not phantom scanners.

If a project fails these audits, it fails me. Rise to the standard of Godot 4.7. Eliminate the slop.


⚠️ Godot 4.7 Migration Never List (Sector IX)

Invoke when auditing projects upgraded from 4.6 or when 4.7 API breaks are suspected.

  • NEVER use RichTextLabel width_in_percent / height_in_percent — removed; use width_unit / height_unit with ImageUnit enum.
  • NEVER reference AudioEffectSpectrumAnalyzer.tap_back_pos — property removed in 4.7.
  • NEVER assume mouse/keyboard event.device == 0 — use InputEvent.DEVICE_ID_MOUSE and InputEvent.DEVICE_ID_KEYBOARD.
  • NEVER rely on default AudioStreamPlayer.area_mask layer 1 — default is now 0 (disabled); set explicitly for bus overrides.
  • NEVER skip Jolt SoftBody3D retuning after 4.7 upgrade — mass and stiffness application changed.
  • NEVER use EditorSceneFormatImporter.IMPORT_* constants — moved to ImportFlags enum.
  • NEVER omit explicit return in typed GDScript overrides — 4.7 inherits parent return types.
<!-- GDSkills research links (agents) Official docs: - https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html - https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html - https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html - https://docs.godotengine.org/en/stable/tutorials/performance/cpu_optimization.html Related skills: - gdscript-mastery.md — sector II typing decrees - debugging-profiling.md — measure before rewriting a never-list item - ../SKILL.md — route to the Domain Skill owning a sector Parent skill: auditor.md -->

Source: SKILL.md on GitHub

1 alert16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

  • Socket16d

    No alerts

  • Snyk16d

    Risk: MEDIUM · 1 issue

  • Runlayer6mo

    35/277 files flagged

Signed by skilld at 4c4d0ff. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 3 weeks ago

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