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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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referencesgenre-stealth-player-abilities.md

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Player Abilities

Five categories of stealth tools (per Mark Brown's analysis):

1. Movement Alteration

# Crouch, crawl, run (noisy vs quiet)
func calculate_noise_level() -> float:
    if is_crouching:
        return 0.2
    elif is_running:
        return 1.0
    else:
        return 0.5

2. Information Gathering

# Peek, scout, mark enemies
func activate_detective_vision() -> void:
    for enemy in get_tree().get_nodes_in_group("enemies"):
        enemy.show_outline()
        enemy.show_vision_cone()

3. AI Manipulation

# Throw distractions
func throw_distraction(target_position: Vector3) -> void:
    var rock := distraction_scene.instantiate()
    rock.global_position = target_position
    add_child(rock)
    SoundPropagation.propagate_sound(target_position, 30.0, "impact")

4. Space Control

# Shoot out lights, create hiding spots
func shoot_light(light: Light3D) -> void:
    light.visible = false
    # Update light level for area

5. Enemy Elimination

func perform_takedown(enemy: EnemyAI, lethal: bool) -> void:
    if enemy.alert_state == AlertState.COMBAT:
        return  # Can't stealth kill alert enemy
    
    if lethal:
        enemy.die()
    else:
        enemy.knockout()
    
    # Body becomes interactable
    spawn_body(enemy)

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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