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/godot-master

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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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referencesdialogue-system-migration-notes.md

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Migration notes: godot-dialogue-system

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • SubViewportContainer.mouse_filter must be STOP/PASS for portrait layers receiving clicks.
  • CodeEdit.add_code_completion_option() gains location; Tree.edit_selected() gains force_edit.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • GraphEdit: arrange_nodes_button_hidden → show_arrange_button; snap props renamed; get_zoom_hbox() → get_menu_hbox().
  • GraphNode APIs moved to GraphElement — update dialogue_graph_editor.gd tooling.
  • PopupMenu.clear() gains free_submenus — dialogue debug menus with nested choices.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • Default font outline color black (was white) — retheme BBCode dialogue boxes.
  • auto_translate → auto_translate_mode — line keys may stop auto-translating nested choice buttons.
  • AcceptDialog register/remove helpers require LineEdit/Button types specifically.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • GraphEdit.connect_node() gains keep_alive — long-lived dialogue graph editor sessions.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • RichTextLabel.add_image() / update_image(): size_in_percent split into width_in_percent and height_in_percent — set both for portrait sizing.
  • TreeItem.add_button() gains alt_text for accessible choice lists.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Control.grab_focus() / has_focus() gain hide-focus options — keyboard/gamepad choice navigation.
  • EditorFileDialog file APIs moved to FileDialog base — update @tool graph editor import/export.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • RichTextLabel ImageUnit: width_in_percent/height_in_percent → width_unit/height_unit — migrate inline portrait tags in typebox_effect.gd helpers.
  • Control.accessibility_live uses AccessibilityServer.AccessibilityLiveMode — screen-reader choice UI.
  • CanvasItem line antialiasing feather removed — widen dialogue box borders if they looked thicker before.

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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