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/godot-master

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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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referencesgenre-shooter-fps-migration-notes.md

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Migration notes: godot-genre-shooter-fps

Incremental upgrade for topics this skill covers. Apply one hop, stabilize/test, then next. Never skip hops.

If the project is < 4.0, follow godot-version-migration era bridges (legacy → 3→4) until 4.0, then these hops. Official 3→4: Upgrading from Godot 3 to Godot 4.

4.0 → 4.1

Official: Upgrading to Godot 4.1

  • Area3D.priority type is int (was float) — audit hitbox/trigger ordering.
  • PhysicsDirectSpaceState3D.collide_shape returns Array[Vector3].
  • Geometry3D.segment_intersects_convex takes Array[Plane].
  • MeshInstance3D.create_multiple_convex_collisions optional settings.
  • Node3D.look_at / look_at_from_position gain use_model_front — retune weapon/ADS aim helpers.

4.1 → 4.2

Official: Upgrading to Godot 4.2

  • Mesh format upgrade — use Project → Tools → Upgrade Mesh Surfaces on weapon/environment meshes.

4.2 → 4.3

Official: Upgrading to Godot 4.3

  • If the genre uses TileMap, migrate to TileMapLayer nodes before relying on layer APIs.
  • If the genre ships multiplayer, upgrade all peers to 4.3 together (SceneMultiplayer protocol).
  • PhysicsShapeQueryParameters3D.motion is Vector3 (was Vector2) — fix hitscan/sweep queries.
  • Reverse Z depth — update custom scope/post shaders and decal blood overlays.
  • Skeleton3D.add_bone returns int32; pose update signal rename.

4.3 → 4.4

Official: Upgrading to Godot 4.4

  • CSG uses Manifold — non-manifold meshes unsupported; use MeshInstance3D for blocking volumes and planes.
  • SoftBody3D.set_point_pinned gains optional insert_at.

4.4 → 4.5

Official: Upgrading to Godot 4.5

  • Node.get_rpc_config → get_node_rpc_config — audit weapon/fire RPC configs.
  • Jolt: physics/jolt_physics_3d/simulation/areas_detect_static_bodies removed — Areas always report static overlaps; filter via layers/masks.
  • GLTF/BLEND/FBX naming version for non-joint nodes in skeletons — set Import dock Naming Version for old weapon rigs.

4.5 → 4.6

Official: Upgrading to Godot 4.6

  • Retune Environment glow/fog if the genre leans on bloom-heavy looks (muzzle flash, lens dirt).
  • New projects default 3D physics engine to Jolt — existing projects keep prior setting; verify Jolt differences before shipping.
  • MeshInstance3D.skeleton default empty; SpringBone enums moved to SkeletonModifier3D.

4.6 → 4.7

Official: Upgrading to Godot 4.7

  • Confirm project stretch mode and AudioStreamPlayer.area_mask after opening in 4.7.
  • AudioStreamPlayer.area_mask default is 0 — set mask for room/zone weapon reverb and footstep buses.
  • Jolt: WorldBoundaryShape3D.plane.d sign convention flipped vs 4.6 — negate if kill planes moved.
  • Jolt: SoftBody3D default mass is 1 kg for the body — retune gore/ragdoll stiffness/damping.
  • Prefer AreaLight3D for soft rectangular muzzle/portal lights without GI hacks.

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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