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/godot-master

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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

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referencesagent-vision-anti-slop-sight.md

≈586 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Anti-slop sight (stacked AI defaults)

Deep load for Family SLOP in taste-receptors.md. Taste is secondary sight — reject the median; do not rubber-stamp “pretty.”

Co-occurrence rule: one tell is weak; three or more (T≥3) without compensating owned art direction → SLOP-STACK=0 and often overall F.


Default centroids → SLOP receptors

Cluster Pixels Receptor Counter to PASS
Purple / indigo / pink wash Hero gradients, CTA glows SLOP-PURPLE Motif + type + shape beyond hue
Neon glow-as-hierarchy Box-glow every card SLOP-NEON / SLOP-BLOOM Hierarchy via size/position/contrast
Cream + terracotta + italic serif Warm field + serif + clay SLOP-CREAM Diegetic ownership + HUD legibility
Cardocalypse Nested equal cards SLOP-CARD Urgency map
Lucide soup Outline icons in gradient squares SLOP-LUCIDE Silhouette-capable owned set
Glassmorphism everywhere Frosted low-contrast over play SLOP-GLASS Plates/outlines
Holo mesh / iridescent blob Template hero SLOP-HOLO World-tied motif
Smooth AI key art Over-smooth, sourceless rim SLOP-SMOOTH / SLOP-RIM Construction + motivated light
Equal weight Everything screams SLOP-EQUAL Urgency ladder
Interchangeable crop Paste onto any AI game SLOP-SPEC Owned specificity

Stack scoring (T)

Let T = count of distinct clusters clearly present without ownership.

T Typical SLOP family % Notes
0 ≥90% Restrained owned system
1 ~60–80% Weak tell OK if world-justified
2 ~35–55% Demand ownership proof
≥3 ≤25% → F path Cap; hard-gate with HIER/CTRST fails

Ownership override (costs T−1, min 0): diegetic reason + repeated motif grammar + non-default type + silhouette-capable icons. Gradient alone never buys override.

COMP/LIGHT co-tells: see composition-fx-receptors.md.


Related

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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