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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referencescombat-system-elite-combat-patterns.md

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Elite Combat Patterns (load on demand)

MANDATORY for combat telemetry, authoritative multiplayer damage, combo buffers, and in-game hitbox visualization. Golden path remains DamageData → HealthComponent → Hitbox.

Combo buffers

combo_system.gd — windowed StringName buffer; finishers stay normal attacks gated by combo_executed. Wire input via godot-input-handling, not _input hit logic.

Combat state gating

combat_state.gd — can_act blocks attack/dodge overlap. Prefer godot-state-machine-advanced when states multiply.

Damage popups

damage_popup.gd — pool Labels in production; this script shows the tween + crit scale pattern.

Combat telemetry

WHY batch JSON flushes: Writing every hit to disk stalls combat. Batch ~10 events then flush to user://combat_log.json.

combat_logger.gd

Authoritative networked damage

CAUTION: Clients must never apply final damage locally in competitive multiplayer.

networked_damage_manager.gd — request_damage → server validates → client_confirm_hit. Add lag-compensation / distance checks server-side.

Hitbox visualization

hitbox_visualizer.gd — toggle debug_collisions_hint; color attack vs hurt volumes differently.

Inline tutorials (moved — use scripts)

Pattern Script
DamageData payload damage_data.gd
Health + i-frames health_component.gd
Area hit delivery hitbox_hurtbox.gd
AoE / hit-stop combat_system_patterns.gd
Abilities / cooldowns godot-ability-system

Critical hits

Roll crit on DamageData construction before take_damage — keep crit math out of UI.

func calculate_damage(base_damage: float, crit_chance: float = 0.1) -> DamageData:
	var data := DamageData.new(base_damage)
	if randf() < crit_chance:
		data.is_critical = true
		data.amount *= 2.0
	return data

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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Last checked against GitHub 3 weeks ago.

Activeupdated 3 weeks ago

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