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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referencesanimation-tree-mastery-advanced-graph-recipes.md

≈433 tokens on demand. Your agent reads this file only when SKILL.md points to it.

Advanced AnimationTree Graph Recipes

Do NOT Load by default. Open only when implementing nested combat graphs, IK look-at beside the tree, or deep BlendTree layering after the golden path scripts fail to cover the case.

Nested StateMachines

Locomotion root StateMachine → Combat / Airborne sub-machines. Parameter paths stay relative (parameters/Locomotion/Combat/playback). Prefer nested_state_machine.gd and nested_tree_architecture.gd.

BlendTree layering checklist

  1. Lower body: BlendSpace1D/2D or locomotion StateMachine.
  2. Upper body: AnimationNodeAdd2 / Blend2 with filter mask (advanced_transition_masking.gd).
  3. Overlays: AnimationNodeOneShot (reactive_oneshot_vfx.gd).
  4. Sync groups only when clip lengths match (sync_group_layering.gd).

Skeleton IK / LookAt

Drive look-at beside the tree with LookAtModifier3D; do not fight AnimationTree bone tracks. See skeleton_ik_lookat.gd. Godot 4.7: LookAtModifier3D.relative default is false.

Root motion

Extract via AnimationTree getters, apply on CharacterBody — root_motion_animtree_sync.gd.

Debug / cull

Source: SKILL.md on GitHub

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    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

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