Originality sight (assets from images)
Deep load for Family ORIG in taste-receptors.md (rollup V7). Image-only production review — not legal advice. When IP is uncertain → ESCALATE, never auto-PASS.
Map every fail to an
ORIG-*receptor ID in the zero list.
Filter scènes à faire (genre necessities) before crying infringement. Fail on protectable expression copies and stacked synthetic construction tells.
Synthetic / AI-slop asset tells
| Tell | Visible evidence | Fail when |
|---|---|---|
| Texture smear / tiling break | Mirrored noise; seams that do not continue | Tiling material / repeating prop skin |
| Material logic mismatch | Wear ignores contact; busy albedo without form | Close-up prop/character |
| Contact / grip failure | Float jewelry, melting clasps, impossible grips | Hero prop / character sheet |
| Lighting without source | Uniform rim; identical softness near/far | Key art / splash / portrait |
| Anatomy / structure mush | Fused plates, ear-into-hair, duplicate BG props | Character/creature close-ups |
| Icon family drift | Stroke/corner/rivet/metaphor changes per icon | Same HUD/menu set |
| Unreadable micro-glyphs | Fake runes/UI text collapses on zoom | Badges, signage, diegetic screens |
| Smooth-symmetry “AI illustration” | Over-smooth SSS, centered blob hero, no world link | Marketing as game identity |
Originality / IP risk tells
| Tell | Evidence | Fail when |
|---|---|---|
| Franchise silhouette match | Costume + proportion + signature palette combo | Player names another franchise first |
| Logo / mark appropriation | Wordmarks/crests match real brands/games | Non-parody commercial screen |
| Trace / near-trace | Pose + costume breakpoints + accessories = famous piece | Immediate side-by-side memory match |
| Style-mark cloning | Distinctive living-artist signature wholesale | Hero/key art only works as that substitute |
| Kitbash identity collision | Marketplace packs with conflicting anatomy/render | Same screen, multiple authorships |
| “Transformative” recolor myth | Recolor/filter of protected design | Expression still dominates |
Do NOT fail solely for scènes à faire: coins/lives as concepts, golf balls in golf games, stock fantasy archetypes, basic HUD ideas. Fail when specific expression is copied.
Positive criteria
Independent expression
- After removing stock genre parts, silhouette/costume/motif combo feels specific to this game.
- Cast/props share internal design logic (proportion grid, edge language).
- Marks distinct — not near-matches.
Reference transformation
- Traits borrowed separately (palette from A, silhouette from B) → new whole.
- Gear looks generic-functional, not branded replica (unless clear licensed diegesis).
Construction integrity
- Edges, materials, contacts hold at native zoom.
- Tiled surfaces show planned seam/wear logic.
- Painted detail matches supporting form (noise ≠ detail).
Set authorship unity
- Icons share grid, stroke, corner, metaphor rules.
- Characters share proportion/feature rules.
Readability at target size
- Silhouette IDs subject in ~2s at likely in-game size.
- Value grouping supports read — not hue mush that only works at 2K.
Provenance humility
- Process/craft cues or clearly labeled concept-only.
- Polished hero + stacked synthetic tells → ESCALATE / FAIL as final ship art.
Sub-scores → V7
| Sub-ID | Meaning | 2 | 0 |
|---|---|---|---|
| OR-EXPR | Protectable expression distance | Distinct after trope filter | Franchise-level resemblance |
| OR-REF | Reference transformation | Multi-source → new whole | Near-trace |
| OR-STRUCT | Construction integrity | Contacts/materials agree | Smear/melt/grip failure |
| OR-SET | Set authorship unity | Coherent rules | Lottery styles |
| OR-READ | Silhouette @ game size | Clear value shapes | Only works huge |
| OR-SYN | Synthetic-tell density | ≤1 weak tell | Stacked AI/IP tells |
Gates: OR-EXPR = 0 → V7 ≤4 / overall originality FAIL. OR-SYN = 0 on final marketing/UI → FAIL or ESCALATE.
Sources
- WIPO / US Copyright Office visual art guidance — expression vs ideas; scènes à faire
- New Media Rights — games IP primer
- GameBracelet / Seeles — AI asset detection hygiene (tiling, contact, icon inconsistency)
- Signs of AI design — stack signs, don’t single-match