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/godot-master

@4c4d0ff

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

Use this Skill: https://skilld.dev/gh/thedivergentai/gd-agentic-skills/godot-master

This session only. Nothing lands on disk.

referencesagent-vision-originality-sight.md

≈1.1k tokens on demand. Your agent reads this file only when SKILL.md points to it.

Originality sight (assets from images)

Deep load for Family ORIG in taste-receptors.md (rollup V7). Image-only production review — not legal advice. When IP is uncertain → ESCALATE, never auto-PASS.

Map every fail to an ORIG-* receptor ID in the zero list.

Filter scènes à faire (genre necessities) before crying infringement. Fail on protectable expression copies and stacked synthetic construction tells.


Synthetic / AI-slop asset tells

Tell Visible evidence Fail when
Texture smear / tiling break Mirrored noise; seams that do not continue Tiling material / repeating prop skin
Material logic mismatch Wear ignores contact; busy albedo without form Close-up prop/character
Contact / grip failure Float jewelry, melting clasps, impossible grips Hero prop / character sheet
Lighting without source Uniform rim; identical softness near/far Key art / splash / portrait
Anatomy / structure mush Fused plates, ear-into-hair, duplicate BG props Character/creature close-ups
Icon family drift Stroke/corner/rivet/metaphor changes per icon Same HUD/menu set
Unreadable micro-glyphs Fake runes/UI text collapses on zoom Badges, signage, diegetic screens
Smooth-symmetry “AI illustration” Over-smooth SSS, centered blob hero, no world link Marketing as game identity

Originality / IP risk tells

Tell Evidence Fail when
Franchise silhouette match Costume + proportion + signature palette combo Player names another franchise first
Logo / mark appropriation Wordmarks/crests match real brands/games Non-parody commercial screen
Trace / near-trace Pose + costume breakpoints + accessories = famous piece Immediate side-by-side memory match
Style-mark cloning Distinctive living-artist signature wholesale Hero/key art only works as that substitute
Kitbash identity collision Marketplace packs with conflicting anatomy/render Same screen, multiple authorships
“Transformative” recolor myth Recolor/filter of protected design Expression still dominates

Do NOT fail solely for scènes à faire: coins/lives as concepts, golf balls in golf games, stock fantasy archetypes, basic HUD ideas. Fail when specific expression is copied.


Positive criteria

Independent expression

  • After removing stock genre parts, silhouette/costume/motif combo feels specific to this game.
  • Cast/props share internal design logic (proportion grid, edge language).
  • Marks distinct — not near-matches.

Reference transformation

  • Traits borrowed separately (palette from A, silhouette from B) → new whole.
  • Gear looks generic-functional, not branded replica (unless clear licensed diegesis).

Construction integrity

  • Edges, materials, contacts hold at native zoom.
  • Tiled surfaces show planned seam/wear logic.
  • Painted detail matches supporting form (noise ≠ detail).

Set authorship unity

  • Icons share grid, stroke, corner, metaphor rules.
  • Characters share proportion/feature rules.

Readability at target size

  • Silhouette IDs subject in ~2s at likely in-game size.
  • Value grouping supports read — not hue mush that only works at 2K.

Provenance humility

  • Process/craft cues or clearly labeled concept-only.
  • Polished hero + stacked synthetic tells → ESCALATE / FAIL as final ship art.

Sub-scores → V7

Sub-ID Meaning 2 0
OR-EXPR Protectable expression distance Distinct after trope filter Franchise-level resemblance
OR-REF Reference transformation Multi-source → new whole Near-trace
OR-STRUCT Construction integrity Contacts/materials agree Smear/melt/grip failure
OR-SET Set authorship unity Coherent rules Lottery styles
OR-READ Silhouette @ game size Clear value shapes Only works huge
OR-SYN Synthetic-tell density ≤1 weak tell Stacked AI/IP tells

Gates: OR-EXPR = 0 → V7 ≤4 / overall originality FAIL. OR-SYN = 0 on final marketing/UI → FAIL or ESCALATE.


Sources

  • WIPO / US Copyright Office visual art guidance — expression vs ideas; scènes à faire
  • New Media Rights — games IP primer
  • GameBracelet / Seeles — AI asset detection hygiene (tiling, contact, icon inconsistency)
  • Signs of AI design — stack signs, don’t single-match

Source: SKILL.md on GitHub

1 alert16d4 checks · Risk SAFE
  • Gen Agent Trust Hub16d

    The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.

  • Socket16d

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  • Snyk16d

    Risk: MEDIUM · 1 issue

  • Runlayer6mo

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Signed by skilld at 4c4d0ff. This ties the file your Agent reads to that commit on GitHub. It does not review the instructions.

Last checked against GitHub 3 weeks ago.

Activeupdated 3 weeks ago

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